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Re: Visualization strategy/choosing a framework
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Re: Visualization strategy/choosing a framework


  • Subject: Re: Visualization strategy/choosing a framework
  • From: Rob Keniger <email@hidden>
  • Date: Thu, 1 Jan 2009 18:53:59 +1000


On 01/01/2009, at 1:19 PM, Adam Foltzer wrote:

I also see Quartz mentioned as a friendlier wrapper for OpenGL, but again I
get the impression that it's more geared toward 2-D rendering than anything
else. Is a straight dive into full OpenGL the way to go here? I realize that
these frameworks have similarities, and that picking the "wrong" one won't
at all be a waste of my time, but I'd be thrilled to hear thoughts on their
comparative virtues before I take the plunge either way.


If you want to do 3D visualisation with good performance then OpenGL would be by far the best option.

--
Rob Keniger



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References: 
 >Visualization strategy/choosing a framework (From: "Adam Foltzer" <email@hidden>)

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