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Re: Which language to get started with cocoa development?
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Re: Which language to get started with cocoa development?


  • Subject: Re: Which language to get started with cocoa development?
  • From: Keary Suska <email@hidden>
  • Date: Thu, 1 Jan 2009 12:44:51 -0700


On Dec 31, 2008, at 1:22 AM, Achim Domma wrote:

I develop software for a living and want to get started with cocoa development just for fun. I'm good at python, C, C++ and C# and have some Ruby knowledge. Now I'm asking myself, which language I should use to get started with cocoa development:

- ObjC looks interesing, but would be a new language to learn. I like to learn new languages, but I also prefer to do one step after another. So learning Cocoa and Obj-C toghether could be frustrating.

"True" or "native" Cocoa is only available for Objective-C and Java API. There are API ports to to other languages, Ruby is one that I am aware of, but they are not really Cocoa. They are just Cocoa-like. That may enough for your purposes.


- I like dynamic scripting languages like python and ruby, but I would like to ship my apps to other users. And they should not care about the language I have used. Can pyObjC or RubyCoca be bundled with my app, so that the enduser will not recognize that python/ruby is shipped with my app?

I imagine so, at least in theory. Never done it myself. Shouldn't be too hard to find an application bundle example somewhere.


- As far as I understand, GUIs are usually build with the interface builder of XCode. That tools is tuned to be used with ObjC. How good is the integration with scripting languages?
- How up to date are bindings to "non ObjC" languages usually? If I will like cocoa development, I want to have a look at core data and core animations. Are these also available for ruby and python?
- What about Mono/Cocoa#? Looks like Mono is not an good option, if I want to distribute my app as small download via the web. Or am I wrong?

HTH,

Keary Suska
Esoteritech, Inc.
"Demystifying technology for your home or business"

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