• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Using UIImageView for animations
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Using UIImageView for animations


  • Subject: Using UIImageView for animations
  • From: Alex Strand <email@hidden>
  • Date: Sat, 10 Jan 2009 12:01:46 -0800

Hi!

I'm taking a set of 10-20 jpegs that I'd like to animate. I started out just using a UIImageView using setAnimationImages: and everything worked fantastically in the simulator but testing it on my device basically makes it slow to the point where it is unresponsive. I've done some searching around and some people indicate that they are able to use CALayers to get this same effect but before going down that path I thought I would ask you folks.

What is the best way of doing this?

Alex
_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


  • Follow-Ups:
    • Re: Using UIImageView for animations
      • From: David Duncan <email@hidden>
  • Prev by Date: Re: changeKeyPath method documentation
  • Next by Date: Re: CALayer, CATextLayer, and inheritance . . .
  • Previous by thread: Re: CAD programming.
  • Next by thread: Re: Using UIImageView for animations
  • Index(es):
    • Date
    • Thread