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Re: Encoding / Decoding CGPoint with NSCoder
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Re: Encoding / Decoding CGPoint with NSCoder


  • Subject: Re: Encoding / Decoding CGPoint with NSCoder
  • From: Kyle Sluder <email@hidden>
  • Date: Thu, 15 Jan 2009 19:44:44 -0500

On Thu, Jan 15, 2009 at 5:21 PM, Nick Zitzmann <email@hidden> wrote:
> In addition to what everyone else has already said, if you're using the
> Leopard or later SDK, you can also add NS_BUILD_32_LIKE_64 to your target's
> preprocessor definitions. Then CGPoint and NSPoint will be exactly the same,
> and you can use the NSCoder methods to encode and decode points with your
> CGPoints.

This isn't documented in the "Building 32-bit Like 64-bit" of the
64-bit Transition Guide... it probably should be.  Maybe if we both
file doc bugs it will get changed.  ;-)

--Kyle Sluder
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References: 
 >Encoding / Decoding CGPoint with NSCoder (From: Mike Chambers <email@hidden>)
 >Re: Encoding / Decoding CGPoint with NSCoder (From: Nick Zitzmann <email@hidden>)

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