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Re: ObjC in time-critical parts of the code
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Re: ObjC in time-critical parts of the code


  • Subject: Re: ObjC in time-critical parts of the code
  • From: Jeremy Pereira <email@hidden>
  • Date: Fri, 16 Jan 2009 03:52:14 +0000


On 15 Jan 2009, at 22:16, Jens Bauer wrote:


..often used around 3ms for the empty method "-renderObject".
It gave me the terrible result of up to 21ms spent in the empty method!



-So I'd like to let you know that it's sometimes good to think "do I really need this method?"
I will be rewriting around 8 of my large files for doing some rendering, so they will be using C-routines instead of ObjC methods, since I'm using them in a real-time environment.


My guess is that the message dispatcher probably needs to do something else than servicing *my* application, so I believe it's the nature of the environment, not a bug


I compiled your program into an Xcode project. I got an answer of 0.021ms.

I modified the project to call renderObject 1,000 times and I got the answer 0.028ms.

The only thing I can think of is that you have confused milliseconds and microseconds.




Love, Jens

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References: 
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 >ObjC in time-critical parts of the code (From: Jens Bauer <email@hidden>)

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