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Re: Mix video and audio
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Re: Mix video and audio


  • Subject: Re: Mix video and audio
  • From: douglas welton <email@hidden>
  • Date: Tue, 20 Jan 2009 15:51:10 -0500

Yes. You can use the rendered frame from your openGL view as samples for compressing video. This is what happens in the QCTV sample code.


On Jan 20, 2009, at 3:24 PM, Jonathan Selander wrote:

Ahh, that seems to do what i want to audio, but as far as i can read it can only use a camera as input device, and i use a qcview (which i of course should have stated in my previous post)

Could i use my current opengl rendering to get the video, qtkit to get the audio, and then somehow mix them both together using qtkit?


20 jan 2009 kl. 20.32 skrev douglas welton:

Take a look at the QTKit Capture Programming Guide: <http://developer.apple.com/documentation/QuickTime/Conceptual/QTKitCaptureProgrammingGuide/Introduction/chapter_1_section_1.html >

On Jan 20, 2009, at 1:38 PM, Jonathan Selander wrote:

Hi,

My application records video using opengl, but i need to add two audio tracks to it. First i need to add microphone recorded audio to a short muic track, and then add the result to the video. How should i go about to accomplish this?

Thanks


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  • Follow-Ups:
    • Re: Mix video and audio
      • From: Jonathan Selander <email@hidden>
References: 
 >Mix video and audio (From: Jonathan Selander <email@hidden>)
 >Re: Mix video and audio (From: douglas welton <email@hidden>)
 >Re: Mix video and audio (From: Jonathan Selander <email@hidden>)

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