Re: Core Animation
Re: Core Animation
- Subject: Re: Core Animation
- From: David Blanton <email@hidden>
- Date: Fri, 23 Jan 2009 15:31:22 -0700
Thank you Scott. I will re-read the introduction ... My speed reading
techniques may have failed me!
On Jan 23, 2009, at 3:26 PM, Scott Anguish wrote:
Core Animation handles the threading aspects of this automatically.
The introduction should have been clear about it (if not, file a
bug with what was unclear)
On 23-Jan-09, at 5:20 PM, David Blanton wrote:
I have gone over the CA docs ... a quick read.
I have an iPhone app that uses the accelerometer to move a puck
around the x,y plane. It filters out the effect of gravity per
the sample code.
I would like to animate two background layers, one rotating cw the
other ccw and use different CG blends based on the current
location of the puck.
Do I need to make the animation in a separate thread or does CA
handle that for me? I.e. I need responsiveness from the
accelerometer and the visual effect of the rotating backgrounds/
David Blanton
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden