Re: Animation Did Stop - Works For OS3 but not OS2.2
Re: Animation Did Stop - Works For OS3 but not OS2.2
- Subject: Re: Animation Did Stop - Works For OS3 but not OS2.2
- From: Dave DeLong <email@hidden>
- Date: Fri, 03 Jul 2009 16:37:39 -0600
Hi Chunk,
You're missing the third parameter of the selector (the context
parameter). Also, I believe that OS 2.2 didn't send parameters along
in the animation selectors. The selector you're providing
(animationHasFinished:finished:) will need at least two (the docs for
3.0 say you need 3), but IIRC, OS 2.2 needs the selector to be more
like: @selector(animationDidStop).
HTH,
Dave
On Jul 2, 2009, at 10:25 PM, Chunk 1978 wrote:
this works fine in OS 3, but it doesn't call fade out in OS2.2? what
is the problem?
- (void)animationHasFinished:(NSString *)animationID finished:(BOOL)
finished
{
if ((animationID == @"FadeIn") && finished)
{
[self fadeOut];
}
}
- (void)fadeIn
{
[UIView beginAnimations:@"FadeIn" context:NULL];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector
(animationHasFinished:finished:)];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationDuration:0.05];
[self.flashView setAlpha:1.0];
[UIView commitAnimations];
}
- (void)fadeOut
{
[UIView beginAnimations:@"FadeOut" context:NULL];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
[UIView setAnimationDuration:0.45];
[self.flashView setAlpha:0.0];
[UIView commitAnimations];
}
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