• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Cocoa Graphics Parsing
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Cocoa Graphics Parsing


  • Subject: Re: Cocoa Graphics Parsing
  • From: Alastair Houghton <email@hidden>
  • Date: Tue, 21 Jul 2009 14:24:46 +0100

On 21 Jul 2009, at 04:05, Graham Cox wrote:

Internally, you have -getPixel:atX:y: which would presumably be the workhorse at the heart of your class.

-getPixel:atX:y: is fine for the odd what-colour-is-this test, but it's the wrong thing to use for any kind of intensive pixel access. For a task such as barcode recognition you would probably want to drop down and access the bits directly yourself.


Of course, that means getting involved with pixel formats...

Kind regards,

Alastair.

--
http://alastairs-place.net



_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


References: 
 >Cocoa Graphics Parsing (From: Courtney Arnold <email@hidden>)
 >Re: Cocoa Graphics Parsing (From: "I. Savant" <email@hidden>)
 >Re: Cocoa Graphics Parsing (From: Courtney Arnold <email@hidden>)
 >Re: Cocoa Graphics Parsing (From: Graham Cox <email@hidden>)

  • Prev by Date: Re: Core Data, NSArraycontrollers and secondary to-many relationships.
  • Next by Date: iPhone Question: UIScrollView
  • Previous by thread: Re: Cocoa Graphics Parsing
  • Next by thread: Re: Cocoa Graphics Parsing
  • Index(es):
    • Date
    • Thread