• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: The iPhone SDK "OpenGL ES Application" template
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: The iPhone SDK "OpenGL ES Application" template


  • Subject: Re: The iPhone SDK "OpenGL ES Application" template
  • From: David Duncan <email@hidden>
  • Date: Tue, 21 Jul 2009 14:06:35 -0700

On Jul 21, 2009, at 2:01 PM, Alexander Spohr wrote:

I am very interested to know
- why it should be faster to do it in OpenGL

If you use the built in orientation support, then we place a transform on the view's layer. A transform on OpenGL content will force your rendering onto a slower path on some devices.


- how you do it in OpenGL


You need to register for UIDevice orientation notifications and use those notifications to rotate your modelview matrix.
--
David Duncan
Apple DTS Animation and Printing


_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


References: 
 >The iPhone SDK "OpenGL ES Application" template (From: Wilson Chen <email@hidden>)
 >Re: The iPhone SDK "OpenGL ES Application" template (From: David Duncan <email@hidden>)
 >Re: The iPhone SDK "OpenGL ES Application" template (From: Alexander Spohr <email@hidden>)

  • Prev by Date: Re: The iPhone SDK "OpenGL ES Application" template
  • Next by Date: NSScrollView question answered
  • Previous by thread: Re: The iPhone SDK "OpenGL ES Application" template
  • Next by thread: Re: The iPhone SDK "OpenGL ES Application" template
  • Index(es):
    • Date
    • Thread