Re: App does not start on a different machine
Re: App does not start on a different machine
- Subject: Re: App does not start on a different machine
- From: Martin Batholdy <email@hidden>
- Date: Thu, 11 Jun 2009 04:35:47 +0200
ok,
this is what happens in the console;
11.06.09 04:24:15 com.apple.launchd[66]
([0x0-0x53053].com.yourcompany. test[762]) Exited abnormally: Trace/
BPT trap
11.06.09 04:24:30 test[767] An uncaught exception was raised
11.06.09 04:24:30 test[767] *** -[NSCFArray objectAtIndex:]: index (0)
beyond bounds (0)
11.06.09 04:24:30 test[767] *** Terminating app due to uncaught
exception 'NSRangeException', reason: '*** -[NSCFArray
objectAtIndex:]: index (0) beyond bounds (0)'
11.06.09 04:24:30 test[767] Stack: (
2481156363,
2476822075,
2481155819,
2481155882,
2508822527,
2508288392,
13265,
12362,
2481215765,
2499953754,
2499913350,
2499911656,
2499910699,
2499910505,
2499909656,
10118
)
11.06.09 04:24:32 com.apple.launchd[66]
([0x0-0x56056].com.yourcompany. test[767]) Exited abnormally: Trace/
BPT trap
I had problems with array bounds,
but I thought I found all errors.
The problem is, when the program is running in debug mode - there
don't appear any errors ...
So how can I find the array call that leads to this?
Am 11.06.2009 um 01:19 schrieb Nick Zitzmann:
On Jun 10, 2009, at 5:10 PM, Martin Batholdy wrote:
ZeroLinker is off, when I change the build configuration to
"Release", right?
ZeroLink was removed from Xcode 3.0 for exactly this reason.
So I am pretty helpless with that issue, having no real experience
with building programs on the mac.
And as I said, the program works fine on my machine ...
And as I said, what gets logged to the console, if anything, when
the app fails to launch? If it was a dyld error, then it will be
logged to the system console, and it often provides critical clues
when an app isn't launching. You can find out by running /
Applications/Utilities/Console.app.
Nick Zitzmann
<http://www.chronosnet.com/>
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