Re: is setFrame as optimal as setNeedsDisplayInRect?
Re: is setFrame as optimal as setNeedsDisplayInRect?
- Subject: Re: is setFrame as optimal as setNeedsDisplayInRect?
- From: Chunk 1978 <email@hidden>
- Date: Fri, 12 Jun 2009 16:43:49 -0400
oh nevermind. i realized i set the User Interface Resolution to 2.0,
so it's not a bug. resolution independence is going to be nice once
it works properly.
On Fri, Jun 12, 2009 at 4:39 PM, Chunk 1978<email@hidden> wrote:
> thanks. i see it's refreshing the entire main screen.
>
> and Quartz Debugger seriously did a number on my Mac... everything is
> now huge in resolution and window elements are misplaced. a restart
> didn't help. any idea how to restore my normal screen on my mac?
>
> On Fri, Jun 12, 2009 at 11:47 AM, Michael Ash<email@hidden> wrote:
>> On Fri, Jun 12, 2009 at 7:48 AM, Chunk 1978<email@hidden> wrote:
>>> with a drag method, i'm continuously setting the frames of 2 views by
>>> evoking the setFrame method. while setting a frames of these views,
>>> are their superview being redrawn aswell, or just the area of the
>>> screen where the frame of the view is being reset?
>>
>> Quartz Debug (comes with developer tools) has a mode for flashing
>> screen updates which will answer that one for you.
>>
>> Mike
>> _______________________________________________
>>
>> Cocoa-dev mailing list (email@hidden)
>>
>> Please do not post admin requests or moderator comments to the list.
>> Contact the moderators at cocoa-dev-admins(at)lists.apple.com
>>
>> Help/Unsubscribe/Update your Subscription:
>>
>> This email sent to email@hidden
>>
>
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden