Re: Coming up with ideas
Re: Coming up with ideas
- Subject: Re: Coming up with ideas
- From: WT <email@hidden>
- Date: Sun, 14 Jun 2009 12:02:49 +0200
Hi Graham,
care to share some of them? I'm sure lots of people like the OP and
myself, who are not as prolific in coming up with ideas as you are,
would be happy to take a shot at some of your ideas.
Wagner
Well, most of them reflect two things: a) my interests and b) the
lack of certain categories of affordable software on the Mac.
So these aren't necessarily original ideas, but I wish there were:
a) really good CAD software that was in a hobbyists price-range but
was of professional quality and a true OSX app, not a crappy port or
half-baked shareware effort
b) ditto PCB design software
c) ditto electronic simulation software (both digital and analogue)
d) ditto mechanical/kinematics design and simulation software
In recent years the quality of shareware or low-cost apps in certain
sectors such as drawing and painting has improved dramatically. I'd
like to see the same ethos spread to some of these other areas, but
of course such apps are far from trivial.
On d) if anyone can point me to a decent open-source kinematics
library I'm all ears...
--Graham
Nice ideas, but I think they're far too challenging for the amount of
Cocoa programming experience I have, so I won't be taking any shots at
them any time soon. :) This discussion reminds me, by the way, of an
idea of my own that I've had nearly 20 years ago, back when I was a
particle physics grad student.
Back then, I wanted to write an application that would draw all
Feynman diagrams of a particular kind for a particular interaction
Lagrangean. You'd specify the interaction vertices, the incoming and
outgoing lines, and the number of loops, and the application would
draw all diagrams with those properties. I also wanted the application
to output (in LaTeX-typeset form) the associated Feynman integral for
each diagram it generated.
Now, back then I had the math and physics understanding necessary to
write such an application, but not the programming experience. Today,
I'm much better prepared on the programming end of it, but I've since
forgotten some of the math and physics knowledge required. Moreover,
it's still a daunting task, I think. So, if anyone else wants to give
it a shot, please do. I'm sure it would be very useful to a lot of
particle physics students and professionals out there.
Wagner
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