Re: Win->MacOS porting question.
Re: Win->MacOS porting question.
- Subject: Re: Win->MacOS porting question.
- From: Kari Valkama <email@hidden>
- Date: Wed, 13 May 2009 11:37:42 +0300
Hi Filip,
I am also interested in porting a Win app to Mac. It is a C# .Net app.
Could you please be more specific. What do you mean with portable
model and builder pattern for view and new concrete class for each
platform. That sounds like developing a new program, not porting an
old one.
I went to your xlinterpreter site at sourceforge.net, but it did not
have documentation, so I do not know if you meant that it could be
used for porting.
If I am sounding like a noob, that is because I am!
Yours,
Kari Valkama
Filip van der Meeren kirjoitti 13.5.2009 kello 10.20:
I would go for a portable model, and something like a builder
pattern for the view...
Just create a new concrete class for each new platform...
Mvg,
Filip van der Meeren
email@hidden
http://sourceforge.net/projects/xlinterpreter
*** Send from my IPhone ***
On 13-mei-09, at 09:01, Тимофей Даньшин
<email@hidden> wrote:
Hello.
I am about to get involved in a project on porting a windows
program into MacOS. The original program is written in C++ with
limited use of windows-specific libraries, and its owner wants the
code that will result from that project to be compilable both under
Windows and MacOS (and, preferably, other platforms).
We both understand, that that cross-platform code will only be, in
terms of the MVC model, the Model.
In that view I have two questions:
Is it a good idea to port a program that way? Or is it, perhaps,
better to have platform-specific code for each system?
If it is a good idea, then how should we create a project in a
repository so that it was usable both in Windows and in MacOS? Say,
a framework for Mac and a dll for win?
Is there anything i need to know before starting that?
Thank you in advance,
Timofey.
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