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Re: Best way to draw text in CAOpenGLLayer
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Re: Best way to draw text in CAOpenGLLayer


  • Subject: Re: Best way to draw text in CAOpenGLLayer
  • From: Corbin Dunn <email@hidden>
  • Date: Thu, 21 May 2009 09:28:21 -0700


But the scrolling is not smooth and the CPU usage was 60 % - 80%. I think application is taking time to convert NSString into a CGImage.

Do you know that is the case? If you have any performance issue, you should use sample and Shark. Then you can try to figure out what is wrong.


-corbin

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References: 
 >Best way to draw text in CAOpenGLLayer (From: Anshul jain <email@hidden>)

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