Re: Best way to draw text in CAOpenGLLayer
Re: Best way to draw text in CAOpenGLLayer
- Subject: Re: Best way to draw text in CAOpenGLLayer
- From: Corbin Dunn <email@hidden>
- Date: Thu, 21 May 2009 09:28:21 -0700
But the scrolling is not smooth and the CPU usage was 60 % - 80%. I
think application is taking time to convert NSString into a CGImage.
Do you know that is the case? If you have any performance issue, you
should use sample and Shark. Then you can try to figure out what is
wrong.
-corbin
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