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Re: Best pattern for similar objects with differences
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Re: Best pattern for similar objects with differences


  • Subject: Re: Best pattern for similar objects with differences
  • From: Uli Kusterer <email@hidden>
  • Date: Thu, 5 Nov 2009 16:25:23 +0100

On 04.11.2009, at 19:47, Paul Bruneau wrote:
I'm in early development of an app (non-core data, NSDocument app) that will deal with a lot of doors. I have created a door object, SLDoor, which currently contains all of the properties that might be used by any of the several types of doors.

There is a doorType property which is what determines which of the types of doors a particular instance is.

You're not saying what you're doing with these doors, which makes it pretty pointless to suggest stuff, but a few short hints what to look into:


- In general, a somethingType on a class is a warning sign. Subclasses are intended to provide different behaviour transparently to the caller. E.g. if you're modeling actual doors for use to navigate between rooms in a game, somethingType is probably a bad idea.

- However, sometimes a somethingType is exactly the right thing to use. E.g. if you're keeping a catalog of doors, you're not keeping doors, you're keeping entries that refer to doors, and the type might be better. You didn't give us enough information to say either way.

- There is a "pimpl" pattern ("private implementation") that you could use. I.e. the object of the outer class looks like a "door" that does everything, and contains an object of an internal class which it asks to do the actual work, which knows the door type specific design. But for doors, this sounds like over-enginnering things.

 Just food for thought.

Cheers,
-- Uli Kusterer
"The Witnesses of TeachText are everywhere..."
http://www.zathras.de

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References: 
 >Best pattern for similar objects with differences (From: Paul Bruneau <email@hidden>)

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