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Re: Cocoa Sounds
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Re: Cocoa Sounds


  • Subject: Re: Cocoa Sounds
  • From: Chunk 1978 <email@hidden>
  • Date: Mon, 9 Nov 2009 13:39:57 -0500

also, i tried implementing a dummy sound (dead air .m4a file) during
application launch, but that didn't help.  the first real sound is still
always lagged.

On Mon, Nov 9, 2009 at 1:37 PM, Chunk 1978 <email@hidden> wrote:

> i'm using Cocoa's NSSound.  here's is how i play sounds:
>
> -=-=-=-=-
>
> if ([[soundRadioGroup cellWithTag:1] state] == NSOnState)
>
> {
>
> NSSound *theSound = [NSSound soundNamed:@"mySound.m4a"];
>
> if ([theSound isPlaying])
>
> [theSound stop];
>
>
>  [theSound play];
>
> }
>
> -=-=-=-=-
>
>
> the first sound is always lagged.  for example, if i press a button to play
> a sound, the button's pressed state will remain until the sound is loaded
> and played.  after the first sound plays, all other sounds will play without
> lag.
>
> On Mon, Nov 9, 2009 at 1:30 PM, Shawn Erickson <email@hidden> wrote:
> >
> >
> > On Mon, Nov 9, 2009 at 10:25 AM, Chunk 1978 <email@hidden> wrote:
> >>
> >> humm... i'm running 10.5.8 on 2008 iMac C2D, but i never though it
> >> could have been the computer.  would like to hear from others.
> >
> > What sound API are you using?
> > -Shawn
>
>
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  • Follow-Ups:
    • Re: Cocoa Sounds
      • From: Jens Alfke <email@hidden>
References: 
 >Cocoa Sounds (From: Chunk 1978 <email@hidden>)
 >Re: Cocoa Sounds (From: Chunk 1978 <email@hidden>)
 >Re: Cocoa Sounds (From: Shawn Erickson <email@hidden>)
 >Re: Cocoa Sounds (From: Chunk 1978 <email@hidden>)

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