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Re: Cocoa Sounds
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Re: Cocoa Sounds


  • Subject: Re: Cocoa Sounds
  • From: Chunk 1978 <email@hidden>
  • Date: Mon, 9 Nov 2009 19:43:35 -0500

i've also only read about the complexity of OpenAL, which i assume is
even more low level in the sense that CoreAudio to OpenAL it's
anologous to CoreAnimation to OpenGL.

regardless, is this NSSound lag a filed bug?  it's seems really
unfortunate that there is a 1-second lag in loading/executing a 30kb
sound file for some apps using NSSound.  while that previously
mentioned workaround is more ideal than a lag, since it's problematic
on macbooks it's not really a seamless solution.

On Mon, Nov 9, 2009 at 7:30 PM, Jens Alfke <email@hidden> wrote:
>
> On Nov 9, 2009, at 3:35 PM, Chunk 1978 wrote:
>
> thanks.  haven't had time to test the workaround yet.  i'll check out
> coreaudio.
>
> You really don't want to get into CoreAudio unless you're planning on doing
> some serious audio work. The APIs are low-level and complex and will take
> quite a while to learn.
> The preloading workaround for NSSound should suffice if all you care about
> is avoiding a delay before playing the sound.
> —Jens
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  • Follow-Ups:
    • Re: Cocoa Sounds
      • From: "Sean McBride" <email@hidden>
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References: 
 >Cocoa Sounds (From: Chunk 1978 <email@hidden>)
 >Re: Cocoa Sounds (From: lbland <email@hidden>)
 >Re: Cocoa Sounds (From: Chunk 1978 <email@hidden>)
 >Re: Cocoa Sounds (From: "Sean McBride" <email@hidden>)
 >Re: Cocoa Sounds (From: Chunk 1978 <email@hidden>)
 >Re: Cocoa Sounds (From: Jens Alfke <email@hidden>)

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