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Re: Cocoa Sounds
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Re: Cocoa Sounds


  • Subject: Re: Cocoa Sounds
  • From: Matt Neuburg <email@hidden>
  • Date: Mon, 09 Nov 2009 17:57:08 -0800
  • Thread-topic: Cocoa Sounds

On Mon, 9 Nov 2009 14:16:14 -0500, "Sean McBride" <email@hidden>
said:
>On 11/9/09 10:50 AM, Jens Alfke said:
>
>>I ran into this too. A decent workaround is to preload the sound:
>>create an NSSound object for the audio file you want to play, set its
>>volume to zero, then play it. After that it's "warmed up" and will
>>play instantly.
>
>I just tried this, and it seems to work well.  One catch is that 'play'
>is asynchronous, so you have to restore the volume to non-0 in the
>sound:didFinishPlaying: delegate callback.
>
>Altogether quite annoying.
>
>And this won't help fix the same problem with NSBeep.

Correct. I'm already doing various dances to try to "prime the pump" for my
own NSSounds, but I have not found a way to "prime the pump" for an ordinary
NSBeep. m.

--
matt neuburg, phd = email@hidden, <http://www.tidbits.com/matt/>
A fool + a tool + an autorelease pool = cool!
AppleScript: the Definitive Guide - Second Edition!
http://www.tidbits.com/matt/default.html#applescriptthings



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