Re: int* array going astray
Re: int* array going astray
- Subject: Re: int* array going astray
- From: James Maxwell <email@hidden>
- Date: Tue, 24 Nov 2009 18:40:13 -0800
Hey Folks,
Thanks for the responses. I'm doing some testing to specifically isolate the instance that's giving me the problem, so "self" should definitely be the right one. There's no persistence stuff written at all yet, so it can't be initWithCoder. I'm using a totally vanilla synthesized accessor, without any options (i.e., @property int* array), but that shouldn't be a problem, should it? And, as I said, I've got float* arrays/matrices that are created exactly the same way, and work without problems.
I'll poke around a little bit more, and perhaps try to confirm the problem in a bogus class. If the problem isn't reproducible there, then I'll post some code. I just thought maybe someone might have come up against similar weirdness.
thanks,
J.
(ps - sorry for replying directly to you, Michael. I always forget that the reply to isn't the list itself!)
On 2009-11-24, at 4:30 PM, Michael Babin wrote:
> On Nov 24, 2009, at 6:20 PM, James Maxwell wrote:
>
>> I have a couple of int* arrays I'm using as instance variables - they're declared in my @interface section, and inited using malloc when I init the object (and free()'d in the dealloc). I can set them, using standard array notation (i.e., number[i] = 7) while I'm in a given method, but the values reset to zeros as soon as I try to read them from another method - that is, they don't seem to be retained by the object. I really don't get what's up. I have other 2D float* arrays inited in the same way, and these work as expected, with their contents being retained by the class (and thus accessible from other methods). Does anyone have any explanation as to why this might be happening?
>
> Are you sure that you're looking at the same object in the method where you set the values vs. the method where you read the values? That is, is self the same?
>
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