• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
GLSLBasicsCocoaDL sample code
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

GLSLBasicsCocoaDL sample code


  • Subject: GLSLBasicsCocoaDL sample code
  • From: "McLaughlin, Michael P." <email@hidden>
  • Date: Mon, 5 Oct 2009 09:27:09 -0400
  • Acceptlanguage: en-US
  • Thread-topic: GLSLBasicsCocoaDL sample code

I downloaded the sample code

http://developer.apple.com/mac/library/samplecode/GLSLBasicsCocoaDL/index.ht
ml

It built and "ran" under Mac OS 10.5.8 and Xcode 3.1.3.  However, the result
showed a *black*, rotating object on a not-quite-so-black background.

I'm guessing that it should not look like that, yes?

Can anyone confirm?  Am I missing something?  I was hoping to learn about
Cocoa+OpenGL+shaders from this demo :-(

--
Mike McLaughlin

_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

  • Follow-Ups:
    • Re: GLSLBasicsCocoaDL sample code
      • From: "Sean McBride" <email@hidden>
  • Prev by Date: grouping undo across method calls in CoreData
  • Next by Date: Re: grouping undo across method calls in CoreData
  • Previous by thread: Re: grouping undo across method calls in CoreData
  • Next by thread: Re: GLSLBasicsCocoaDL sample code
  • Index(es):
    • Date
    • Thread