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Re: feeble anti-aliasing
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Re: feeble anti-aliasing


  • Subject: Re: feeble anti-aliasing
  • From: Colin Howarth <email@hidden>
  • Date: Wed, 7 Oct 2009 22:45:48 +0200

On 7 Oct, 2009, at 22:19, Alastair Houghton wrote:
On 7 Oct 2009, at 21:11, Colin Howarth wrote:

I'm surprised that the output on screen doesn't look better.

Usually Quartz does an extremely good job...

I know. That's why I'm confused.

Are there any other settings I can adjust with regard to the anti- aliasing? (Not talking about flatness of Bezier curves here). Is this perhaps due to the floating point user space to device space conversion? and/or non pixel-perfect rendering?

...though quite what "pixel-perfect" is supposed to mean when we're talking about anti-aliasing, I'm not certain.

... just clutching at straws? I mean if 'it' was deciding on shading values for 'pixels' assuming there were 72 ppi for example, whereas actually I have about 110 ppi, it's conceivable that 'something' was making a mess of things...


Are you looking at the screen from an angle? Sometimes if you do that, it will de-emphasise the anti-aliasing effect, I find... if so, try looking at the screen straight on and see if that's better.

No.

If that isn't the issue, maybe you need to re-post your question to quartz-dev instead, since that's the right place to discuss rendering issues like this.

Thanks I'll try that. I was hoping I'd made a cocoa blunder :-)

==colin
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  • Follow-Ups:
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References: 
 >feeble anti-aliasing (From: Colin Howarth <email@hidden>)
 >Re: feeble anti-aliasing (From: Alastair Houghton <email@hidden>)

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