• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Core Data with OpenGL
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Core Data with OpenGL


  • Subject: Re: Core Data with OpenGL
  • From: Kyle Sluder <email@hidden>
  • Date: Mon, 12 Oct 2009 11:04:04 -0700

On Mon, Oct 12, 2009 at 7:47 AM, Richard Somers
<email@hidden> wrote:
> Any suggestions or comments?

This is typically where the controller layer would come in.  A
controller-layer object would know of the GL context and of the
insertion/removal of objects in the MOC, and create resources
accordingly.

--Kyle Sluder
_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

  • Follow-Ups:
    • Re: Core Data with OpenGL
      • From: Richard Somers <email@hidden>
References: 
 >Core Data with OpenGL (From: Richard Somers <email@hidden>)

  • Prev by Date: Re: Core Animation and Run Loops
  • Next by Date: Re: Core Data with OpenGL
  • Previous by thread: Core Data with OpenGL
  • Next by thread: Re: Core Data with OpenGL
  • Index(es):
    • Date
    • Thread