Re: iPhone/iPod Device Detection Necessary for App Approval?
Re: iPhone/iPod Device Detection Necessary for App Approval?
- Subject: Re: iPhone/iPod Device Detection Necessary for App Approval?
- From: Anthony Smith <email@hidden>
- Date: Wed, 14 Oct 2009 22:51:33 -0400
Thanks for the response, David.
My app is iPhone only. I'm curious as to whether I need do a device
check at the beginning of my app's execution and disable the app in
some way(have a view stating, "This app is iPhone only") in order to
be accepted by the app store.
I understand the importance of designing my app to detect what
features are available on the device but if my app requires an iPhone
and everything else is standard first gen, do I need to handle my app
being installed on an iPod?
On Oct 14, 2009, at 12:42 PM, David Duncan wrote:
On Oct 14, 2009, at 7:29 AM, Anthony Smith wrote:
I read on a forum somewhere that it's necessary to detect the
device your app is running on and enable/disable features
accordingly (e.g. disable phone feature on iPod) for app approval.
If an app is meant for the iPhone only, is it necessary to detect
the device and notify the user?
If your application takes advantage of special features of a
particular device then it is good UI to hide or disable those
features when they are not available. How you do this will vary
depending on exactly what you are trying to detect. For example, if
you want to check for a camera, UIImagePickerController has methods
that allow you to determine if one exists and what types of media it
can handle.
If you could explain what you are trying to detect, I'm sure folks
could point you where you need to look.
--
David Duncan
Apple DTS Animation and Printing
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