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Re: OSX have that is equivalent to WaitMessage() Win32 API
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Re: OSX have that is equivalent to WaitMessage() Win32 API


  • Subject: Re: OSX have that is equivalent to WaitMessage() Win32 API
  • From: Warren Dodge <email@hidden>
  • Date: Mon, 19 Oct 2009 13:59:05 -0700

On Oct 18, 2009, at 9:43 PM, Mars999 wrote:
void CEngine::Start()
{
m_lLastTick = SDL_GetTicks();
m_bQuit = false;
// Main loop: loop forever.
while ( !m_bQuit )
{
// Handle mouse and keyboard input
HandleInput();
if ( m_bMinimized ) {
// Release some system resources if the app. is minimized.
WaitMessage(); // pause the application until focus in regained
} else {
// Do some thinking
DoThink();
// Render stuff
DoRender();
}
}
End();
}

The most likely place where you might write this kind of low-level code is in games. If that's what you're trying to do, I'd recommend checking out the iDevGames forum:
http://www.idevgames.com/forum/


If you're writing a standard application, you'll need a more standard Mac approach as other people have suggested.

Warren

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References: 
 >OSX have that is equivalent to WaitMessage() Win32 API (From: Mars999 <email@hidden>)

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