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Re: settings to build for 10.5 on 10.6?
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Re: settings to build for 10.5 on 10.6?


  • Subject: Re: settings to build for 10.5 on 10.6?
  • From: Matt Neuburg <email@hidden>
  • Date: Wed, 16 Sep 2009 19:13:13 -0700
  • Thread-topic: settings to build for 10.5 on 10.6?

I guess I wasn't clear. Deployment target is 10.5. Base SDK is 10.5. Runs
fine on 10.6 but crashes in Core Animation on 10.5. The question is what
*else* I need to change to make it run on 10.5.

To put it another way: if you are developing on 10.6 and your app
successfully does Core Animation on 10.5, I'd like to know what your
settings are that make this possible. m.

On Wed, 16 Sep 2009 14:14:41 -0400, Ross Carter <email@hidden> said:
>
>On Sep 16, 2009, at 1:03 PM, Matt Neuburg wrote:
>
>> What are the correct build settings to develop on 10.6 in such a way
>> that my
>> app will also run on 10.5? (It runs fine on my 10.6 machine.)
>>
>> I've already set the SDK and Base to 10.5, and my app does launch
>> successfully (if I set it to 32 bit) on my Leopard MacBook, and all
>> of *my*
>> code runs okay (I'm not making any 10.6-only calls AFAIK), but as
>> soon as my
>> app tries to perform an animation (CoreAnimation), it crashes
>> (here's a
>> snippet from the crash log):
>>
>> Code Type:       X86 (Native)
>> ...
>> Thread 0 Crashed:
>> 0   com.apple.CoreGraphics            0x9295ccf0
>> sseCGSConvertXXXX8888TransposePermute + 368
>> 1   com.apple.CoreGraphics            0x928d9526 argb32_image + 886
>> 2   libRIP.A.dylib                    0x96031372 ripl_Mark + 38
>> 3   libRIP.A.dylib                    0x96033977 ripl_BltImage + 1307
>> 4   libRIP.A.dylib                    0x9601d549 ripc_RenderImage +
>> 273
>> 5   libRIP.A.dylib                    0x9602de6a ripc_DrawImage + 5102
>> 6   com.apple.CoreGraphics            0x928cd17d CGContextDrawImage
>> + 397
>> 7   com.apple.QuartzCore              0x9425c85f
>> create_image_by_rendering +
>> 469
>> 8   com.apple.QuartzCore              0x9425c358
>> CARenderImageNewWithCGImage
>> + 928
>> 9   com.apple.QuartzCore              0x942842e0
>> CARenderPrepareCGImage + 25
>> 10  com.apple.QuartzCore              0x942842b5
>> CALayerPrepareCommit + 242
>> 11  com.apple.QuartzCore              0x94258543
>> CAContextCommitTransaction
>> + 187
>> 12  com.apple.QuartzCore              0x94258239 CATransactionCommit
>> + 229
>> ...
>>
>> I'm wondering whether I need to throw some additional switch to make
>> my app
>> call CoreAnimation differently here...? Thanks. m.
>>
>
>Matt, I think you want to look at the Mac OS X Deployment Target
>setting. It should be 10.5. Base SDK can be 10.6.
>
>
>

--
matt neuburg, phd = email@hidden, <http://www.tidbits.com/matt/>
A fool + a tool + an autorelease pool = cool!
AppleScript: the Definitive Guide - Second Edition!
http://www.tidbits.com/matt/default.html#applescriptthings



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