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Re: settings to build for 10.5 on 10.6?
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Re: settings to build for 10.5 on 10.6?


  • Subject: Re: settings to build for 10.5 on 10.6?
  • From: Jean-Daniel Dupas <email@hidden>
  • Date: Thu, 17 Sep 2009 20:11:32 +0200


Le 17 sept. 2009 à 19:59, Matt Neuburg a écrit :

On or about 9/17/09 9:55 AM, thus spake "David Duncan"
<email@hidden>:

On Sep 16, 2009, at 7:13 PM, Matt Neuburg wrote:

I guess I wasn't clear. Deployment target is 10.5. Base SDK is 10.5.
Runs
fine on 10.6 but crashes in Core Animation on 10.5. The question is
what
*else* I need to change to make it run on 10.5.


There are no other required build settings. More than likely you are
seeing a behavioral difference between 10.6 and 10.5 and we would need
to see the code that leads up to this crash to have a chance of
understanding what is going wrong.

I'm happy to try to reduce this to a simpler case, but before I do that - I
thought that setting the deployment target and base sdk to 10.5 meant that
there was *no* such difference? In other words, don't these settings mean,
"give me 10.5 behaviors, even though my development machine happens to be
10.6"?



Make sure you do a clean build. Sometimes, when you switch build settings and SDKs, Xcode don't recompile all files and it may result is crash like the one you describe.
And also, make sure your target really uses the 10.5 SDK (by checking one gcc invocation in the build log).


-- Jean-Daniel




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References: 
 >Re: settings to build for 10.5 on 10.6? (From: Matt Neuburg <email@hidden>)

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