App Crashing on a second AppleScript call
App Crashing on a second AppleScript call
- Subject: App Crashing on a second AppleScript call
- From: Steve Cronin <email@hidden>
- Date: Fri, 25 Sep 2009 03:05:58 -0500
Folks;
I have an app that receives AppleScript calls
App passes Clang with no warnings; using XC 3.2 w/ 10.6SDK
The call is made successfully and performs beautifully -- the first
time!
Everything works just as intended.
The second script call is processed by the app but crashes immediately
after it finishes processing.
Here's the stack:
#0 0x9330692c in objc_msgSend
#1 0x00628d30 in ??
#2 0x93ae75bd in _CFAutoreleasePoolPop
#3 0x94562e62 in NSPopAutoreleasePool
#4 0x94562d8a in -[NSAutoreleasePool drain]
#5 0x945aa25e in _NSAppleEventManagerGenericHandler
#6 0x943bbde6 in aeDispatchAppleEvent
#7 0x943bbce5 in dispatchEventAndSendReply
#8 0x943bbbf2 in aeProcessAppleEvent
#9 0x920de381 in AEProcessAppleEvent
#10 0x911caed2 in _DPSNextEvent
#11 0x911ca50a in -[NSApplication
nextEventMatchingMask:untilDate:inMode:dequeue:]
#12 0x9118c69b in -[NSApplication run]
#13 0x91184735 in NSApplicationMain
Any thoughts on what I am doing wrong? or how to track down what is
going on?
Thanks for your time and consideration,
Steve
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