• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: OS X Game Programming
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: OS X Game Programming


  • Subject: Re: OS X Game Programming
  • From: Jean-Daniel Dupas <email@hidden>
  • Date: Wed, 7 Apr 2010 09:46:56 +0200

Most basics OpenGL sample codes on ADC handle keyboard events.

For instance, first Google result for "Cocoa OpenGL"

http://developer.apple.com/mac/library/samplecode/CocoaGL/Introduction/Intro.html


Le 7 avr. 2010 à 09:34, Pascal Harris a écrit :

> I've never programmed games before, although I've got a fair bit of useful OS X utility software under my belt.  I've now had a few ideas that I'd like to implement - and I'm stuck at almost the first hurdle.  I've managed to create an OpenGL view (by way of experimentation) and chuck a few graphics into it (triangles, circles (well, the closest OpenGL can get to a circle anyway!) and so forth).  But I can't work out how to get that OpenGL view to accept keystrokes from my event loop.  When it comes to tile based games I'm at a complete loss.
>
> Obviously, there are various resources out there (SDL, Blitz etc), but I'd rather not use those because I want to understand the ins and outs of my engine.  I've googled and come up with plenty of resources for Windows game programming - but not so many for the Mac.  In fact, the only book that approaches what I'm after (with friendly examples) is "Pangea Software’s Ultimate Game Programming Guide for Mac OS X" - but that's rather out of date.
>
> What I really want is something like the excellent guides written by luminaries like Kochan or  Hillegass, but focussed on game programming for OS X.  Does anyone know if such a guide exists?  Failing that, is anyone able to suggest a noddy guide to programming games that I might be able to find on the 'net (because so far my efforts have been rather below par).
>
> Sorry to post such a non-technical question - I didn't know who else to ask._______________________________________________
>
> Cocoa-dev mailing list (email@hidden)
>
> Please do not post admin requests or moderator comments to the list.
> Contact the moderators at cocoa-dev-admins(at)lists.apple.com
>
> Help/Unsubscribe/Update your Subscription:
>
> This email sent to email@hidden

-- Jean-Daniel




_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

References: 
 >OS X Game Programming (From: Pascal Harris <email@hidden>)

  • Prev by Date: Re: Using Core Data ManagedObjectIDs to uniquely name files
  • Next by Date: Re: Alternative Location of Cocoa ID3 Framework??
  • Previous by thread: OS X Game Programming
  • Next by thread: Re: OS X Game Programming
  • Index(es):
    • Date
    • Thread