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Re: OS X Game Programming
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Re: OS X Game Programming


  • Subject: Re: OS X Game Programming
  • From: Laurent Daudelin <email@hidden>
  • Date: Wed, 7 Apr 2010 10:31:14 -0700

On Apr 7, 2010, at 09:28, Jens Alfke wrote:

> On Apr 7, 2010, at 12:34 AM, Pascal Harris wrote:
>
>> I've never programmed games before, although I've got a fair bit of useful OS X utility software under my belt.  I've now had a few ideas that I'd like to implement - and I'm stuck at almost the first hurdle.  I've managed to create an OpenGL view
>
> For a 2D sprite- or tile-based game, it's easier to work with CoreAnimation. The API is in Objective-C, is much higher-level, and does the in-betweening steps of animations for you. Under the hood, CA uses OpenGL.
>
> I wrote a simple CA-based framework for writing board and card games, if that's anything like what you're trying to do:
> 	http://bitbucket.org/snej/geekgameboard/

Jens,

Is there an easy way to download the whole package? I looked around and besides downloading each item individually, I didn't see anything like a dmg or zip or svn link.

Thanks!

-Laurent.
--
Laurent Daudelin
AIM/iChat/Skype:LaurentDaudelin 				http://nemesys.dyndns.org
Logiciels Nemesys Software              				email@hidden
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References: 
 >OS X Game Programming (From: Pascal Harris <email@hidden>)
 >Re: OS X Game Programming (From: Jens Alfke <email@hidden>)

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