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Re: CFRunLoopStop exception
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Re: CFRunLoopStop exception


  • Subject: Re: CFRunLoopStop exception
  • From: vincent habchi <email@hidden>
  • Date: Fri, 9 Apr 2010 14:19:11 +0200

Steve,

> Pulling these out, it may be time to look at WAYRTTD.
>
> Creating/destroying lots of threads to render tiles seems massively inefficient for lots of reasons and Mac OS X has much better mechanisms for this.
>
> Depending on what minimum OS requirements you might get much better results using Grand Central Dispatch or any of a number of appropriate approaches like Operation Queues or Dispatch Queues, down to managing your own pool of worker threads with a number of threads on the order of the number of cores available.

Thanks for the hint. As a first step, I try to get everything working. I was planning to dig into GCD at a later point, when every obvious bug will be fixed and a minimum reached. I might also look at OpenCL for a variety of things.

Cheers,
Vincent

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References: 
 >Re: CFRunLoopStop exception (From: Steve Sisak <email@hidden>)

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