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Re: Button frame to screen rect
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Re: Button frame to screen rect


  • Subject: Re: Button frame to screen rect
  • From: Jack Carbaugh <email@hidden>
  • Date: Tue, 13 Apr 2010 12:28:32 -0400

Thanks  for your help.

From this then, I would use the origin point ... of the bounds or frame of the button rect, which would give me the equivalent in screen coordinates and then just adjust the width/height as necessary for my window ?

Again, my thanks


On Apr 13, 2010, at 10:42 AM, Fritz Anderson wrote:

On 13 Apr 2010, at 5:30 AM, Jack Carbaugh wrote:

What would be the easiest way to convert the frame rect of a button in a window to a screen rect ?

Search the documentation for symbols beginning with "convert"; among the results:


convertBaseToScreen:

Converts a given point from the window’s base coordinate system to the screen coordinate system.

- (NSPoint)convertBaseToScreen:(NSPoint)point

Parameters

point
The point expressed in the window’s base coordinate system.

Return Value

point expressed in screen coordinates.

Availability

• Available in Mac OS X v10.0 and later.

It converts NSPoints, but you can do the math. You may want to start with the bounds rect of the button, and use -[NSView convertPoint:toView:] with the second argument nil; it will keep working if you ever move the button to an enclosing view.


— F

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References: 
 >Button frame to screen rect (From: Jack Carbaugh <email@hidden>)
 >Re: Button frame to screen rect (From: Fritz Anderson <email@hidden>)

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