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Re: conflict between Core Graphics and NSView graphics
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Re: conflict between Core Graphics and NSView graphics


  • Subject: Re: conflict between Core Graphics and NSView graphics
  • From: Bill Appleton <email@hidden>
  • Date: Mon, 26 Apr 2010 12:39:41 -0700

hi Aki,

i am using CGContextShowGlyphsWithAdvances

i have a very large amount of core graphics code, i thought it was
compatible with cocoa

i see the text in the right spot but the size is gigantic



thanks,

bill





On Mon, Apr 26, 2010 at 12:34 PM, Aki Inoue <email@hidden> wrote:

> Bill,
>
> How are you rendering the text ?
>
> We recommend sticking to Cocoa text rendering API in order to support
> proper Unicode rendering.
>
> Thanks,
>
> Aki
>
> On Apr 26, 2010, at 12:24 PM, Bill Appleton wrote:
>
> > hi all
> >
> > i converted a bunch of quickdraw code to core graphics successfully -- it
> > worked
> >
> > now i am converting a bunch of carbon UI code to cocoa
> >
> > but when I draw text, my fonts are wrong and my  font sizes are much too
> big
> >
> > i am getting the CGContextRef from the NSWindow in the drawRect handler,
> and
> > then setting the CG font and size, etc. like before
> >
> > but it is as if I need to also set the NSFont or something like that
> >
> > other graphics (lines, bitmaps, etc.) are drawing correctly
> >
> > can someone shed some light on this and/or point me to some
> documentation?
> >
> >
> > thanks,
> >
> > bill appleton
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  • Follow-Ups:
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      • From: Aki Inoue <email@hidden>
References: 
 >conflict between Core Graphics and NSView graphics (From: Bill Appleton <email@hidden>)
 >Re: conflict between Core Graphics and NSView graphics (From: Aki Inoue <email@hidden>)

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