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Re: Quicklook preview generator and OpenGL
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Re: Quicklook preview generator and OpenGL


  • Subject: Re: Quicklook preview generator and OpenGL
  • From: Kyle Sluder <email@hidden>
  • Date: Wed, 28 Apr 2010 11:37:38 -0700

On Tue, Apr 27, 2010 at 10:43 AM, Mads Paulin <email@hidden> wrote:
> Anyone got any ideas why I cannot allocate OpenGL pixel formats and
> NSOpenGLContext from a quicklook generator ?

I believe QuickLook plugins (more accurately the generator processes
they're run in) are sandboxed. It would be very bad for a sandboxed
app to have access to OpenGL.

--Kyle Sluder
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References: 
 >Quicklook preview generator and OpenGL (From: Mads Paulin <email@hidden>)

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