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NSTask objectalloc problem
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NSTask objectalloc problem


  • Subject: NSTask objectalloc problem
  • From: Tom Foutz <email@hidden>
  • Date: Wed, 28 Apr 2010 14:16:54 -0400

I am trying to run a back-up type of unix script whenever a file
changes in the directory.  However, my implementation, when viewed in
"Instruments" with "ObjectAlloc", demonstrates an ever-increasing
number of living objects.

A problematic dummy version:
##############################################
#import <Foundation/Foundation.h>
void sync() {
	NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
	// Dummy task is just to use unix /bin/ls command
	NSTask *ls;
	ls = [[NSTask alloc] init];
	[ls setLaunchPath:@"/bin/ls"];
	[ls launch];
	[ls release];
	[pool drain];
}

int main (int argc, const char * argv[]) {
    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
    int i;
    for (i=1; i<=5e4; i++) {
        sync();
    }
    [pool drain];
    return 0;
}
##############################################

I found this old message, which mentions fixing the problem by using
an NSThread:
http://lists.apple.com/archives/cocoa-dev/2006/Nov/msg01415.html

However, imagine if my dummy task (ls) took five minutes, and in the
mean time, another change occurs on the directory, I am afraid that
another sync job would be initiated on another thread.  Perhaps one
solution would be to keep track of the thread instance, and to not
create another NSThread job if the first had not yet finished?

Thanks!
-- Tom
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