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Dynamic loading of a third party .dylib
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Dynamic loading of a third party .dylib


  • Subject: Dynamic loading of a third party .dylib
  • From: "email@hidden" <email@hidden>
  • Date: Sat, 7 Aug 2010 23:44:47 +0100

My Cocoa app would very much like to link to a third party dylib.

The dylib is created using an external make file and I don't really want to start modifying the build script to change the deployment INSTALL_PATH.

I know that I can wield install_name_tool in a build phase but I thought about using dlopen().
I know where my dylib is in my bundle so I can target it okay.

1. In Xcode I link to my dylib and mark it as weak.
2. In my app I call dlopen() before accessing any of the library symbols.

But the symbol doesn't get resolved.

The crash log reports:

Dyld Error Message:
  can't resolve symbol _G__main in /Nuzzle/And/Scratch/MacOS/Contents/boo because dependent dylib #5 could not be loaded

Do I have to manually call dlsym() or am I missing a weak attribute somewhere.

Or am I just lost in the weeds.

some code:

	NSString *dylibPath = [path stringByAppendingPathComponent:@"lib/libCint.dylib"];
	const char *libPath = [dylibPath cStringUsingEncoding:NSUTF8StringEncoding];
	void *dl = dlopen(libPath, RTLD_NOW);
	const char *dlErr = dlerror();
	if (dlErr) {
		NSLog(@"dlerror() =  %s", dlErr);
	} else {
		NSLog(@"dylib path is %s, dl = %p", libPath, dl);
	}
	G__main(0, NULL);	// in libCint.dylib

Regards

Jonathan Mitchell

Developer
Mugginsoft LLP
http://www.mugginsoft.com







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