• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Clicks while using NSOpenGLContext's setFullScreen?
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Clicks while using NSOpenGLContext's setFullScreen?


  • Subject: Clicks while using NSOpenGLContext's setFullScreen?
  • From: Andy O'Meara <email@hidden>
  • Date: Tue, 10 Aug 2010 16:30:16 -0500

Hey guys, quick question for the cocoa gurus here...

I'm using NSOpenGLContext's setFullScreen method to run my NSOpenGLContext in fullscreen.  However, in that mode, it's not clear how one should get mouse events (or at least clicks).   I saw one post a few years ago imply that he used a repeating task that polls [NSApp currentEvent] -- is that the best approach?

http://lists.apple.com/archives/cocoa-dev/2006/Feb/msg00345.html

Thanks in advance!

Andy


_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

  • Prev by Date: Re: Math.h functions with CGFloat
  • Next by Date: Re: Math.h functions with CGFloat
  • Previous by thread: Re: Handling NSManagedObjectContextDidSaveNotification from different threads
  • Next by thread: CGImage to NSImage, or PDFPage?
  • Index(es):
    • Date
    • Thread