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Re: Design pattern for core data, document based, graphical application
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Re: Design pattern for core data, document based, graphical application


  • Subject: Re: Design pattern for core data, document based, graphical application
  • From: Kenneth Baxter <email@hidden>
  • Date: Tue, 17 Aug 2010 19:51:19 -0700 (PDT)
  • Date-warning: Date header was inserted by spool004.mac.com

Thanks Fritz - I had a look at the Sketch example, and see how it implements the AppleScript. I see also that it uses the concept of a single canvas that has objects that can draw on it. I think I'll have to do some testing with the other scenarios to see how performance would go using views or layers. Things like the "video wall" application Apple made make me think that I should be able to get good performance using those technologies.

On 18 Aug, 2010,at 01:00 AM, Fritz Anderson <email@hidden> wrote:

On 16 Aug 2010, at 8:18 PM, Kenneth Baxter wrote:

> If I was exposing all this to AppleScript, would I be able to leverage my view controllers etc, or would I have to use a different architecture?

I believe Apple's sample code for "Sketch-112" will put you a long way into your quest. Search for "Sketch" in the Xcode documentation browser.

— F

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 >Re: Design pattern for core data, document based, graphical application (From: Fritz Anderson <email@hidden>)

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