Re: CGEvent with double click
Re: CGEvent with double click
- Subject: Re: CGEvent with double click
- From: Quincey Morris <email@hidden>
- Date: Wed, 18 Aug 2010 18:12:26 -0700
On Aug 18, 2010, at 17:56, Joe Turner wrote:
> I'm trying to post an event (using CGEventRef) that at least behaves like a double click (even if it's not officially one). What I do now is immediately have a down click, then .01 second later have an up click, then .1 second later have a down click, and then .01 second later have an up click. It works perfectly as two consecutive clicks, but doesn't trigger a double click. I know the timing is not an issue, because my double click delay right now is currently at at least .5 seconds. Is there something special I have to do to trigger it? What about triple-click?
>
> This is my code for each down click. To get the up one just replace "kCGEventLeftMouseDown" with "kCGEventLeftMouseUp". source is already defined and works.
>
> CGEventRef mouseEvent = CGEventCreateMouseEvent(source, kCGEventLeftMouseDown, point, kCGMouseButtonLeft);
How about, for the second event:
CGEventSetIntegerValueField (mouseEvent, kCGMouseEventClickState, 2);
(which I found in a quick scan of the documentation)?
> CGEventPost(kCGHIDEventTap, mouseEvent);
> CFRelease(mouseEvent);
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