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Re: Text rendering/editing on OSX & iOS
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Re: Text rendering/editing on OSX & iOS


  • Subject: Re: Text rendering/editing on OSX & iOS
  • From: Kenneth Baxter <email@hidden>
  • Date: Tue, 21 Dec 2010 14:49:32 +0000 (GMT)

Thanks Ricky, this is a very drawing-heavy application, so I think it's probably worth a little pain to get it mostly drawing cross platform, and then wrap the platform specific UI around that. I'm mostly there with that approach.

Being "the same" refers to the size, position, rendering between core graphics and the text view on a specific operating system/device - it does not need to be pixel perfect the same between a Mac and an iPad

Regards

Ken

PS apologies to everyone for the double posting before - Firefox 4 beta + Me.com = crash and message not showing up as sent even though it was.


On 22 Dec, 2010,at 12:29 AM, Ricky Sharp <email@hidden> wrote:



I'm not sure what you mean by "it's the same". Do you mean pixel for pixel accuracy between Mac OS X and iOS? I don't thing that may be possible (at least at a high level) as there may be different rendering techniques. Default fonts between the systems are different and perhaps there's also subtle anti-aliasing differences, etc. Also, iPhone 4 introduced the Retina display, so output on such screens will provide much higher-quality output.


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References: 
 >Re: Text rendering/editing on OSX & iOS (From: Ricky Sharp <email@hidden>)

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