Re: Improving drawing of UIView with many many Subviews
Re: Improving drawing of UIView with many many Subviews
- Subject: Re: Improving drawing of UIView with many many Subviews
- From: David Duncan <email@hidden>
- Date: Tue, 21 Dec 2010 08:57:04 -0800
Why not just use a UIImageView instead of implementing a custom UIView subclass to do this? If this is all you are doing a UIImageView is very often the superior choice.
On Dec 21, 2010, at 6:46 AM, Gustavo Adolfo Pizano wrote:
> and this is the drawrect method of the BCItemView
>
> // Only override drawRect: if you perform custom drawing.
> // An empty implementation adversely affects performance during animation.
> - (void)drawRect:(CGRect)rect {
> // Drawing code.
>
> CGContextRef context = UIGraphicsGetCurrentContext();
> CGContextSaveGState(context);
> CGContextTranslateCTM(context, 0, CGImageGetHeight(bc_itemImage));
> CGContextScaleCTM(context, 1.0, -1.0);
> CGContextDrawImage(context, self.bounds, bc_itemImage);
> CGContextRestoreGState(context);
>
> }
--
David Duncan
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