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Re: Including Cocoa in a Carbon App
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Re: Including Cocoa in a Carbon App


  • Subject: Re: Including Cocoa in a Carbon App
  • From: "Jason T. Slack-Moehrle" <email@hidden>
  • Date: Wed, 29 Dec 2010 14:41:43 -0800

Hi Nick,

>> In my .pch I am adding:
>>
>> #ifdef __APPLE__ & __MACH__

<snip>

> What you're doing will not work when building C and C++ source code in that project, because those headers include ObjC definitions. If you do have C or C++ source code, then the easiest way to fix this is to use the preprocessor definition __OBJC__ rather than the two you are using above.

In my code (which is OS X and Windows) I am currently using #ifdef __APPLE__ for Apple specific items, I need to move this to Objective-C and call from CPP should I switch to __OBJC__ instead of __APPLE__?  I am presuming from your solution that __APPLE__ just means the platform of OS9 or OS X and Objective-C is not on OS 9. I thought that __MACH__ ensured OS X? Which I take it also could not imply __OBJC__

Preprocessor defines are confusing...

-Jason
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  • Follow-Ups:
    • Re: Including Cocoa in a Carbon App
      • From: Nick Zitzmann <email@hidden>
References: 
 >Including Cocoa in a Carbon App (From: "Jason T. Slack-Moehrle" <email@hidden>)
 >Re: Including Cocoa in a Carbon App (From: Nick Zitzmann <email@hidden>)

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