Re: Returning a nil float?
Re: Returning a nil float?
- Subject: Re: Returning a nil float?
- From: Michael Gardner <email@hidden>
- Date: Tue, 2 Feb 2010 00:58:58 -0600
On Feb 1, 2010, at 12:58 PM, Jean-Daniel Dupas wrote:
>
> Le 1 févr. 2010 à 19:17, Michael Gardner a écrit :
>
>> On Jan 29, 2010, at 6:44 PM, Chunk 1978 wrote:
>>
>>> i'm almost 100% sure it's not possible to return a nil on basic data
>>> types, but just incase i'll post the question.
>>>
>>> ------------------------------------------------------
>>> - (float)panForSoundWithName:(NSString *)soundName
>>> {
>>> OpenALSound *sound = [soundDictionary objectForKey:soundName];
>>> if (!sound) return 0.0f;
>>> return sound.pan;
>>> }
>>> ------------------------------------------------------
>>>
>>> so above i'd like to write "if (!sound) return nil;". my reasoning is
>>> because some attributes to a sound object (like pan) are created only
>>> when the sound is initialized. if there is no sound object than there
>>> should also be no pan value to return. unfortunately, the float
>>> default 0.0f is also the default value for pan (range from -1.0 to
>>> 1.0).
>>
>> Another option besides those already mentioned is to use exceptions. Whether they're appropriate depends on whether calling -panForSoundWithName: on non-existent sounds is part of your normal control flow, I guess.
>>
>
> This solution is not suitable in Cocoa. Exceptions are slow and should be used only when a critical error occurs. They should not be part of the normal flow and should not be used in this kind of situation.
Did you miss the part where I said it depends on whether this is part of the program's normal control flow? I don't think we have enough information from Chunk's description to make a judgment on this one way or the other.
As to exceptions being slow: assuming that's true, so what? Unless one plans to use them in an inner loop, what does it matter? That advice stinks of premature optimization.
-Michael_______________________________________________
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