Re: Sending messages without knowing number of args and types at compile time
Re: Sending messages without knowing number of args and types at compile time
- Subject: Re: Sending messages without knowing number of args and types at compile time
- From: Jens Alfke <email@hidden>
- Date: Tue, 2 Feb 2010 08:15:32 -0800
On Feb 2, 2010, at 12:21 AM, Per Bull Holmen wrote:
> Thanks. I forgot to mention one thing: It need not be perfect! Far from it... :) Just a simple tool, to facilitate letting a script (Lua) control a Cocoa application.
FYI, there was already a Lua/Obj-C bridge library circa 2006, although I don't remember the name or have a URL handy. (Sorry.) There may also be newer ones by now, because there seem to be a couple of newish Lua libraries for writing iPhone games, and they probably involve some kind of bridging to Obj-C.
—Jens
(Fun fact: the RSS reader in Safari uses Lua as a template language to generate the HTML news-feed pages from the PubSub database.)_______________________________________________
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