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Re: [iPhone] Sample code for live camera stream?
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Re: [iPhone] Sample code for live camera stream?


  • Subject: Re: [iPhone] Sample code for live camera stream?
  • From: Conal Elliott <email@hidden>
  • Date: Thu, 4 Feb 2010 22:11:00 -0800

Hi Kyle,

Doesn't UIGetScreenImage get the screen image, rather than the camera's
input stream?  If the camera input were being displayed directly, without
warping, I could see using UIGetScreenImage to get access.  In the Live
Effects app, I only see post-warped image input, never pre-warped.

Still puzzled,

  - Conal

On Thu, Feb 4, 2010 at 8:48 PM, Kyle Sluder <email@hidden> wrote:

> You can get the video data now using UIGetScreenImage, though it's not
> the lightest on the battery.
>
> --Kyle Sluder
>
> On Thu, Feb 4, 2010 at 5:53 PM, Conal Elliott <email@hidden> wrote:
> > Any ideas on how Live Effects (http://www.omaxmedia.com/) manages to
> > spatially transform the live camera input?  It doesn't just overlay like
> the
> > augmented reality apps.
> >
> > Thanks,  - Conal
> >
> > On Tue, Dec 15, 2009 at 1:23 PM, Mark Woollard <email@hidden
> >wrote:
> >
> >> They place UI elements over the video feed provided on screen by the
> built
> >> in video capture window, but they don't have access to the actual video
> >> data.
> >>
> >> Mark
> >>
> >> On 15 Dec 2009, at 16:04, Gabriel Zachmann wrote:
> >>
> >> >> There is not currently API for this. The API allows you to place
> >> overlays on the screen, but video data is not delivered to your app
> until
> >> the user is finished recording.
> >> >
> >> > So, how do all the so-called augmented reality apps do it?
> >> >
> >> > Best regards,
> >> > Gabriel.
> >>
> >>
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References: 
 >Re: [iPhone] Sample code for live camera stream? (From: Conal Elliott <email@hidden>)
 >Re: [iPhone] Sample code for live camera stream? (From: Kyle Sluder <email@hidden>)

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