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Leak on iPhone Application start up.
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Leak on iPhone Application start up.


  • Subject: Leak on iPhone Application start up.
  • From: Gustavo Pizano <email@hidden>
  • Date: Wed, 24 Feb 2010 21:44:57 +0100

Hello all.

This is what I have:

I have in the MainWindow.xib a UINavigationController, and the Root Controller its a custom UIViewController which in IB Im setting to load it's view form another .xib, So on IB I see UINavigationViewController's  rootController's view  that says "View loaded from FirstLevel.xib"
Ok all fine the view loads the animations starts. OK.

when I check with leaks I have the following:

   0 libSystem.B.dylib malloc
   1 dyld malloc
   2 dyld strdup
   3 dyld dyld::mkstringf(char const*, ...)
   4 dyld dyld::loadPhase5(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*)
   5 dyld dyld::loadPhase4(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*)
   6 dyld dyld::loadPhase3(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*)
   7 dyld dyld::loadPhase1(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*)
   8 dyld dyld::loadPhase0(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*)
   9 dyld dyld::load(char const*, dyld::LoadContext const&)
  10 dyld dyld::libraryLocator(char const*, bool, char const*, ImageLoader::RPathChain const*)
  11 dyld ImageLoader::recursiveLoadLibraries(ImageLoader::LinkContext const&, bool, ImageLoader::RPathChain const&)
  12 dyld ImageLoader::link(ImageLoader::LinkContext const&, bool, bool, ImageLoader::RPathChain const&)
  13 dyld dyld::link(ImageLoader*, bool, ImageLoader::RPathChain const&)
  14 dyld dlopen
  15 libSystem.B.dylib dlopen
  16 CoreGraphics open_handle_to_dylib_path
  17 CoreGraphics load_function
  18 CoreGraphics CGLibraryLoadFunction
  19 CoreGraphics loadBitmapContextDelegateCreator
  20 libSystem.B.dylib pthread_once
  21 CoreGraphics __CGBitmapContextDelegateCreate
  22 CoreGraphics createBitmapContext
  23 CoreGraphics CGBitmapContextCreate
  24 QuartzCore CAGetCachedCGBitmapContext
  25 QuartzCore CABackingStoreUpdate
  26 QuartzCore -[CALayer _display]
  27 QuartzCore CALayerDisplayIfNeeded
  28 QuartzCore CA::Context::commit_transaction(CA::Transaction*)
  29 QuartzCore CA::Transaction::commit()
  30 UIKit -[UIApplication _reportAppLaunchFinished]
  31 UIKit -[UIApplication handleEvent:withNewEvent:]
  32 UIKit -[UIApplication sendEvent:]
  33 UIKit _UIApplicationHandleEvent
  34 GraphicsServices PurpleEventCallback
  35 CoreFoundation CFRunLoopRunSpecific
  36 CoreFoundation CFRunLoopRunInMode
  37 UIKit -[UIApplication _run]
  38 UIKit UIApplicationMain
  39 iGo2Palace main /Users/GustavPicora/Desktop/iGo2Palace/main.m:14
  40 MyApp start

I started removing the animations thinking that this might be the cause because I saw  a CALayer somewhere there,  I ran again, and it loads the view without animations but still the Leak was there.

Then I decided to load a simple UIViewController as the UINavigationController's rootController to display the NAvigationBar with a white view, no more,  And guess what...it keeps leaking..

Any ideas why this behavior?.. In my Application delegate applicationDidfinishLaunching Im doing [window addSubview:[navController view]]; thats it, nothing else, navController is the IBOutlet of the UINavigationController .

Thanks  for the Help

Gustavo

PS;
Oh yes Im leaking 128 Bytes.




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