Re: Problems Fading Out Music
Re: Problems Fading Out Music
- Subject: Re: Problems Fading Out Music
- From: Chunk 1978 <email@hidden>
- Date: Wed, 6 Jan 2010 22:23:01 -0500
unfortunately i'm developing for iPhone OS (which i should have stated
earlier) so NSAnimation doesn't seem to be an option :-/
On Wed, Jan 6, 2010 at 10:12 PM, Graham Cox <email@hidden> wrote:
>
> On 07/01/2010, at 11:55 AM, Chunk 1978 wrote:
>
>> i would *love* to find out how to fade the volume similar to how core
>> animation animates, by simply supplying a target and a duration and
>> allowing it to work out the details with precisely and automatically,
>> but i'm doubtful that's possible.
>
>
> Sure it's possible.
>
> Just use a timer (set to repeat) which decrements the volume according to the rate schedule you've set. When it's got there, it can invalidate itself. The functionality could be encapsulated into a fader object associated with the audio player object, analogous to NSAnimation. In fact it could even use or subclass NSAnimation, since all that does is to perform a task piecemeal over a period of time - it is not restricted to visual operations.
>
> You shouldn't need to worry about the overhead of the method call itself, especially with a repeating timer - that already takes into account its own latency. Just set the timer rate to some reasonable speed - say, every 16mS, and calculate what the volume level should be given the elapsed time and the target end point. That sort of calculation is totally proof against variations caused by arbitrary delays in the system - at any given point in time, the volume is set to what it should be at that time. If there are delays, the effect is to have fewer steps, not incorrect volume levels. This is equivalent to dropping frames for a visual animation - the positions of objects are where they should be no matter how many or few frames get actually displayed.
>
> You might also give some attention to the fact that the human ear has a logarithmic response to volume, so you probably need a geometric change, not a linear one.
>
> n.b. I have implemented something very similar to create an audio "ducking" effect where audio on one channel (DJ voice) fades the music on another channel then fades it back up smoothly. It definitely works.
>
> --Graham
>
>
>
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