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Re: CGImageCreate performance
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Re: CGImageCreate performance


  • Subject: Re: CGImageCreate performance
  • From: Rob Keniger <email@hidden>
  • Date: Fri, 8 Jan 2010 11:42:10 +1000

On 08/01/2010, at 11:36 AM, David Blanton wrote:

> The performance issue comes from the fact the user will be dragging this bitmap around so I a regenerating m_bitmap.m_array  constantly.


I'm not sure what your app does, but have you considered using a Core Animation layer to host the bitmap? That way you can move the image around willy-nilly with virtually zero cost, and you only have to regenerate the bitmap if it changes.

--
Rob Keniger



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