• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Using NSImage to render the view
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Using NSImage to render the view


  • Subject: Using NSImage to render the view
  • From: Tony Romano <email@hidden>
  • Date: Thu, 01 Jul 2010 18:29:22 -0700

I have a view who's bounding rectangle has been normalize to make drawing a grid easier. It' bounds is set to ~1x1. Currently I can draw the grid and what ever curve I want just fine. What I am trying to do is draw into a NSImage and render it in the view and cache the image so I can also save the image to disk later. In my test example I am drawing a curve and to see if the curve renders prior to unlockFocus(i.e post the last stroke method) I make a call to:

NSRect br = [bp controlPointBounds];
NSLog(@"Path Bounding Box: origin.x:%1.5f origin.y:%1.5f size.width:%1.5f size.height:%1.5f", br.origin.x, br.origin.y, br.size.width, br.size.height);


The Output I get is: Path Bounding Box: origin.x:0.00000 origin.y:0.00000 size.width:1.00000 size.height:1.00000. Looks like the path is drawn just fine.

The documents look pretty straight forward but it looks like I am only getting a 1x1 view of my data(i.e. the pixel(s) at 0,0) and losing the scaling factor of the frame. I am assuming the same trick to normalize a view to 1x1 should also work?? Again, if I just draw to the view and not to the image, it all draws perfectly.

This is what I am doing.

- (id)initWithFrame:(NSRect)frame {
    self = [super initWithFrame:frame];
    if (self) {
        viewBounds = NSMakeRect(-0.1, -0.1, 1.2, 1.2);
        [self setBounds:viewBounds];
    }
    return self;
}

-(void) setFrameSize:(NSSize)newSize
{
    [super setFrameSize:newSize];
    [self setBounds:viewBounds];
}

- (void)drawRect:(NSRect)dirtyRect
{

// Set the image size to the bounding rect
    NSImage* anImage = [[NSImage alloc] initWithSize:viewBounds];
    [anImage lockFocus];

// Draw a bunch of stuff



// Unlock and draw the image
    [anImage unlockFocus];
    [anImage drawAtPoint:NSMakePoint(0, 0)
                fromRect: NSZeroRect
               operation: NSCompositeSourceOver
                fraction: 1.0];

 [anImage release];  // for now.
}

Thanks people,
-Tony
_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


  • Follow-Ups:
    • Re: Using NSImage to render the view
      • From: Graham Cox <email@hidden>
  • Prev by Date: Re: [KINDA SOLVED] Core Data : Save As : Object temporarily missing...
  • Next by Date: Re: Using NSImage to render the view
  • Previous by thread: Re: set defaults in another application?
  • Next by thread: Re: Using NSImage to render the view
  • Index(es):
    • Date
    • Thread