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dynamically change circle size held in NSBezierPath
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dynamically change circle size held in NSBezierPath


  • Subject: dynamically change circle size held in NSBezierPath
  • From: Shane <email@hidden>
  • Date: Sun, 25 Jul 2010 15:53:30 -0500

When a user decides to display a scatter plot, I iterate through all
my points and add the x,y points to an NSBezierPath as such with a
fixed width and height.

- (void) addCoord:(double) xval yCoord:(double) yval
{
	NSRect rect = NSMakeRect(xval, yval, 1, 1);

	[circlePath appendBezierPathWithOvalInRect:rect];
}

Then drawRect: gets called which draws my scatter plot coordinates.
The problem is that, my circles are already drawn to a certain size
and I need to scale my circles proportionately with my screen size and
I don't know what size this will be till drawRect: gets called (e.g.
the user may be resizing the window).

	…

	NSBezierPath *copyPath = [circlePath copy];

	// Move to center of screen.
	NSAffineTransform *xform = [NSAffineTransform transform];
	[xform translateXBy:(bounds.size.width * 0.50)
					yBy:(bounds.size.height * 0.50)];

	// Scale proportionately to screen size.
	[xform scaleBy:(xFactor / 2)];

	[copyPath transformUsingAffineTransform:xform];

	[[NSColor yellowColor] setStroke];

	[copyPath stroke];


Anyone have suggestions on how to dynamically change my circle size
for the points which are all held within an NSBezierPath?
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